Enriching learning through game-based pedagogy
Games can increase learner attention and retention—for learners of all ages.
Games can increase learner attention and retention—for learners of all ages.
By Aleksandra Minic and Robert Smith What happens when retro becomes modern and vintage is more than just the “cool past?” Well, you might…
Having board game collections in libraries isn’t a new thing. In fact, I am sure most of you reading this article have some sort…
I spend a lot of my time reading books but also watching movies and, more often, watching other people play video games. Why? Because…
Game-based learning has been around since the beginning of time … don’t you think? As kids, we learn by playing and as adults we…
I may have told you this story before but, even at the risk of sounding like a broken record, I will tell it again…
By Michelle Goodridge I may have told you this story before but, even at the risk of sounding like a broken record, I will…
I may have told you this story before but, even at the risk of sounding like a broken record, I will tell it again…
The OLITA Council holds a one-day conference each year called Digital Odyssey; this year’s conference highlighted the variety of ways that games and gameful…
Although April Fools’ Day often comes with a few good laughs, in many ways I approached the first day of April 2017 with a sense…
Featuring trends and happenings in information institutions at home and abroad.
Did you get caught up in Pokémon GO! fever? While the pace was frantic, Halifax Public Libraries was able to stay astride, and we…
Are your library patrons interested in Minecraft? Do you need some inspiration on how to integrate Minecraft into your library programming? Well look no…